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Image to Video, with the Motion You Choose

Upload an image and a short reference clip. The face stays; the movement is copied from the clip.

AI motion studio

Create an AI motion video

Upload a clear portrait and a reference action clip. Animaker recreates that movement on your subject.

Credits remaining—
Generation inputs
One photo and one reference clip make one video and use one credit.

Generation mode

Choose how the reference clip contributes to the result.

Apply the reference movement to the person in your photo and preserve the photo composition.

Three rules decide your result

  • The photo supplies the face — one person, a face clear and large enough, hands empty
  • The reference video supplies the motion — one performer, steady camera, 3–10 seconds
  • When you retry, change one thing at a time

Why AI video generation fails — and how to get better results

Character photo

Face clear and large enough in frame, both hands empty. Holding a phone, bag or anything else badly distorts the motion.

Reference video

One visible subject, steady camera, full or upper body inside the frame. Best first attempt: 3–10 seconds.

Limits: photo JPG/PNG/WebP up to 20 MB · video MP4/MOV up to 50 MB and 15 seconds.

Aspect ratio

Resolution

Your free video plays here. Downloading the file needs a credit pack.

Example result
A portrait plus a real action clip produces a reusable motion video.

Most image-to-video tools guess the motion. This one copies it.

Give a generic image-to-video tool a picture and it animates something plausible: a slow zoom, a drift, a blink. Ask it for a specific movement and it has nothing to copy from, so it improvises — and the result is close to, but not, what you had in mind. Supply a reference clip instead and the model stops guessing: it reads the pose sequence out of the footage and drives the subject in your image through that exact sequence.

Two different jobs share one name

What people call image to video covers two jobs. One is making a still picture feel alive: a parallax drift, a slow push-in, a loop that breathes. Those tools work from the image alone and they do that job well. The other job is putting a specific movement into a picture — a dance you filmed on a phone, a gesture, a walk — and that needs a second input, because the movement has to come from somewhere. Animaker is built for the second job. If you only want the first, an ordinary editor will do it faster and for less.

What the reference clip controls

Everything about the timing. Arms, steps, the pause between them, the speed of the whole thing — all of it is sampled from the clip, frame by frame. That is why the same photo produces completely different videos from two different clips, and why no setting on the page changes the movement as much as swapping the reference does. It sets the length too: the output runs as long as the reference, up to 60 seconds.

What carries over from the image

Identity: the face, the skin, the hair, the clothing. The model does not regenerate a person from a description; it drives the person already in the picture. Background behaviour depends on the mode — motion transfer keeps your photo’s background, while character replacement keeps the reference clip’s scene and puts your subject inside it.

Getting a usable pair of inputs

On the image: one subject, front-facing, upper body visible, even light, nothing across the face. On the clip: three to ten seconds is the sweet spot and 60 seconds is the ceiling; one performer, steady camera, movement clearly readable. Cuts, zooms and pans make the motion ambiguous, because the background moves while the performer may not. A failed render refunds the credit automatically, so a bad input costs waiting time rather than money.

Where this fits, honestly

If you want an abstract loop for a website hero, this is the wrong tool: it is slower and costs a credit. If you want a four-second cinematic shot invented from a prompt, a text-to-video model is the better fit. This tool earns its place in one narrow case — the movement already exists on video, and you need it on a specific face.

Copied motion vs generated motion

AspectAnimakerTypical image-to-video tools
What sets the movementA reference clip you upload.A prompt, or a preset effect.
RepeatableSame clip, same motion, every run.Re-rolls differ from each other.
Output lengthUp to 60 seconds, set by the clip.Usually a few seconds.
IdentityFace, skin and clothing from your image.Can drift from the original.
PricingOne-time credits, from $0.80 per video.Subscription credits, usually monthly.

What it costs

  • Your first video is free, and no card is needed to make it.
  • $3.99 for 5 videos ($0.80 each) after that. One-time payment, no subscription.
  • No watermark on any video. If a generation fails, the credit comes back automatically.
See all credit packs

Generated with Animaker

Real examples

Actual clips produced by the same photo-plus-reference workflow you will use below.

Street dance transfer

Full-body motion transferred from a short reference performance.

Compact campaign visual

A direct, high-impact result suited to feeds and product campaigns.

Dynamic full-body motion

A complete performance transferred onto a new subject.

Expressive gesture transfer

Subtle hand and body gestures recreated faithfully.

Step 1

Upload the image

One clear, front-facing subject with the upper body visible.

Step 2

Add a reference clip

Three to ten seconds of the movement you want — one performer, steady camera.

Step 3

Generate and download

Pick the aspect ratio, then download the MP4 when the job finishes.

FAQ

Do I need two files to make an image move?

For real body motion, yes. A single image can only be zoomed, panned or looped; anything that looks like a person performing needs a second input to copy the movement from.

How is this different from a video-to-video tool?

Video-to-video restyles footage you already have. Here the footage is only read for movement, and the output is built from your still image — the person in the result never appeared in the reference clip.

How long can the output be?

As long as the reference clip, up to 60 seconds.

What does it cost?

The first video is free and needs no card. After that, one-time packs — $3.99 for five videos, which is $0.80 each — valid for 90 days, with no subscription.

What happens if the render fails?

The credit returns automatically. Most failures come from an unclear face, several people in frame, or a reference clip with no readable movement.